1/7/2024 0 Comments Tormentum dark sorrow 2So, the game's message is supposed to be that it's never too late for redemption, cruelty/vengefulness serves no purpose, don't pass judgement on people no matter how awful they've been, blah blah. I picked the angel key at the end, and got the bad ending. I had a similar outcome- I did two "bad" things (releasing the spider to kill the guard and ratting out the winged guy), and did the "good" thing for every other choice in the game. I appreciate what the game is trying to do in terms of moral philosophy, but I still think it's a bit ridiculous and stupid how it handles this issue. Is that what this actually is, a struggle against odds that are heavily stacked against you because of the very nature of the game? Or is it a simple balance issue? That's an interesting idea too, that "sort of good" isn't good enough - you may have been "sort of good" in the events that took place prior to the game, but not good enough to avoid doing something horrific in the heat of the moment. The scales are already heavily tipped toward darkness, so your actions need to be almost entirely (or entirely) pure in order to bring them back. I suppose the idea that you do need to be basically perfect fits into the fiction, though. And yet in the final analysis, I was damned anyway! Isn't that kind of ridiculous, that we have to be basically perfect through the entire game to achieve salvation? I get that you're not exactly a good guy going into things, but that's a serious imbalance. (One was actually a mistake, I meant to release the rodent but mixed up the symbols on the lever, so he died instead.) The rest, seven or eight or however many decisions remained, went in my favour - showing I had a good heart. Okay, so I finished the game, stood to be judged, and had only two strikes against me. I'm not going to bother with the spoiler tag, since the whole thing is basically a spoiler, so consider yourself warned, read on at your own risk, etc. I am pretty sure it is legal when you take these as long as it is for your own private use only.This is about the ending of the game and is thus likely to include information that you won't be aware of until you've finished it. PS:The soundtrack can be found un-encrypted in the game's files, with nearly zero search (but sadly only as. Giving an option to "die" would kill this prinicple.Īlso, some sort of third path than good/bad ending would be highly appreciated, some way to question the final judge, and not accept your destiny. One of the main gameplay aspects of this game is it's relative easy-ness (if that's even a word), in exchange for no checkpoints/saveslots. Tormentum - (3) I 100% agree with your opinion of the story being closed, so yeah, there has to come a "spin-off" then, but permanent failing wouldn't do any good, i think. And if you still want to go with the same sort of theme, then when you die, you would just end up in limbo with no where to go, or maybe make it possible to make it out of limbo, which then put you back at an earlier state/checkpoint. That sort of ambiguity would actually be preferable, as that would add an extra layer. I thought, since I released the woman, that if I released him he would just turn and kill me. But the art and mood made me not want to do or made me do stuff, because I thought it may be bad, like releasing the jester. I know that the story in this doesn't really fit with that. Originally posted by Tigon_3rd:I would actually like to be able to fail. This story is closed, but whose to say there can't be others that have to go through similar things. So yeah, please include a soundtrack next time, either with the game or as an optional buy.Īnd I would not want a direct sequel, only a sequel as in name and style. And if you still want to go with the same sort of theme, then when you die, you would just end up in limbo with no where to go, or maybe make it possible to make it out of limbo, which then put you back at an earlier state/checkpoint.Īlso the music was incredible. I would actually like to be able to fail.
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